Viewing Information

PASI

JUNG Ensil, Kwanghyun Lee|Korea|2024|17min |6DoF Interactive Content |English, Korean

Viewing Information

Synopsis

The audience sets off toward Pasi, the sea market. Along the way, they meet those who have lost their homes and begin to recall what a hometown once meant.

Director

Á¤Àº½Ç

JUNG Ensil

Born and raised in Mokpo, South Korea, Jung Ensil is a multidisciplinary artist who draws inspiration from Korea’s lesser-known traditional cultures and reimagines them through experimental forms. With a background in visual arts, she was a member of the punk duo Mukimukimanmansu, where she designed and performed on a unique instrument called 'Gujanggugang', a reinterpretation of the traditional janggu. Her creative practice spans music, film, and immersive technologies such as VR and games. Jung’s work often centers on shamanism and oral traditions, such as her reinterpretation of the lost melody of a folk song into a participatory dance game Maternal DDR. Through new media, she continues to expand her storytelling range and cultural explorations.
À̱¤Çö

Kwanghyun Lee

Kwanghyun Lee, the founder of Papri Studio, has been continuously exploring ways to reconstruct familiar emotions, relationships, and social perceptions through XR technology, building new worlds on top of them. He has worked as a producer and director on immersive VR theater productions such as Pasjas, Find Willy, and Welcome to Respite, which have been invited to prominent festivals including SXSW (South by Southwest), Ars Electronica, and the Asia Culture Center in Korea. Focusing on storytelling driven by audience immersion and interaction, he designs sensory experiences where the virtual and the real intersect.

Å©·¹µ÷

Producer
LEE Kwanghyun
Writer
JUNG Ensil
Technical Director
HEO Sanghun
CGI & VFX etc.
Animation Director: Hyunwook JANG
Art Director
Eunsil JUNG
Sound & Music
Sound: KO Eunha
Music: LEE Minhui
Other
Project Manager: LEE Wookyung
Technical Engineer: WOO Hajung
Recording: KIM Geunchae
Trailer: PARK Jungyoon
Associate Producer: LEE Dahyun
English Translation: LEE Dahyun
French Translation: SUNG Hojun
Assistant Writer: WOO Hajung
Quill & Storyboard: LEE Wookyung
Motion Capture: LEE Kwanghyun, WOO Hajung
Korean Voice Cast: CHOI Annyeong, HEO Sanghoon, WOO Hajung, JANG Hyunwook
Narrator (Korean): JUNG Ensil
English Voice Cast: YOON Jiwon, LEE Dahyun, LEE Mia, LEE Dahyun, CHOI Sungjae
´Ý±â¹öư

Encountering the Virtual and the Real:

A Beginner's Guide to XR

´Ý±â¹öư

Unlike simply watching a screen, XR allows you to step into the story space through VR devices. You may become the protagonist, listen to the protagonist's story as if a friend is narrating, or use controllers to move and guide the story yourself. This freedom to explore and experience the story space is what sets it apart. Discover the new face of cinema, where rapidly advancing technology and art meet and transform.

XR stands for eXtended Reality, encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). VR involves wearing a Head Mounted Display (HMD) device to immerse yourself in a completely new 3D digital space. AR overlays digital content onto the real world, easily accessible through smartphones. MR combines VR and AR, recognizing real-world objects and creating a 3D virtual space around them. XR integrates all these technologies, offering increasingly realistic virtual worlds.

You can visit the exhibition site, register on the waiting list for the desired works, and view them. Please note that waiting times may be extended if there are many visitors.

¡°DoF stands for Degree of Freedom.¡± 3DoF works allow you to view from various angles by moving your head while wearing the device. 6DoF works enable you to move freely within the space, using controllers to interact with objects in the artwork, providing a more immersive experience.

Some XR works have age restrictions. You can check the viewing age for each work on the website and on-site before viewing. However, due to the nature of VR devices, it is recommended that minors with underdeveloped visual systems avoid excessive viewing for a safe and comfortable experience.

Due to the nature of VR devices requiring individual usage, group viewing is not available. Groups must use the waiting system individually.

The running time of each work varies from 15 to 90 minutes. Please refer to the website for the running times of the works you wish to view. Viewing all the content may require a week-long visit. To avoid discomfort or motion sickness, it is recommended to take sufficient breaks between viewings.