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2026 New Media selection

Voooooo---Peeeeee---

  • Hyeunjoo WOO, Jiyun PARK
  • Korea
  • 2025
  • 20min
  • 6DoF interactive content
  • Korean
/

2026 New Media selection

Voooooo---Peeeeee---

  • Hyeunjoo WOO, Jiyun PARK
  • Korea
  • 2025
  • 20min
  • 6DoF interactive content
  • Korean
Viewing Information
Synopsis

Voooooo—-Peeeeee—- is a multisensory XR experience where a woman discovers her body has become hollow after being reconstructed as data. Wind leaks from within, and a strange creature settles in the void, breathing in rhythms of expansion and collapse. Her monologue drifts between memories of loss, data clouds beneath the sea, and endlessly replicated virtual worlds. Through VR cinema and a pneumatic wearable interface, audiences physically experience this expanding virtual volume as pressure and breath, entering a space where bodily presence and technological space overwrite one another.

Director
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Hyeunjoo WOO

Ubac Studio is a Seoul-based media artist duo composed of Hyeunjoo Woo and Jiyun Park. Centering on XR-based interactive installations while moving across diverse formats, they explore—through narrative—moments when technology’s construction of the world collides with individual sensory experience. Their works have been presented at the Immersive Competition of the 79th Festival de Cannes (2026), Annecy International Animation Film Festival Immersive Competition (2026), Ars Electronica (2019), Powerhouse Museum (2023), and other venues internationally and in Korea. They received the Festivals Connexion Award at the Annecy International Animation Film Festival (2026) and the New Media Artist Award at the Seoul Intl. ALT Cinema & Media Art Festival (NeMAF) 2025.

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Jiyun PARK

Ubac Studio is a Seoul-based media artist duo composed of Hyeunjoo Woo and Jiyun Park. Centering on XR-based interactive installations while moving across diverse formats, they explore—through narrative—moments when technology’s construction of the world collides with individual sensory experience. Their works have been presented at the Immersive Competition of the 79th Festival de Cannes (2026), Annecy International Animation Film Festival Immersive Competition (2026), Ars Electronica (2019), Powerhouse Museum (2023), and other venues internationally and in Korea. They received the Festivals Connexion Award at the Annecy International Animation Film Festival (2026) and the New Media Artist Award at the Seoul Intl. ALT Cinema & Media Art Festival (NeMAF) 2025.

Viewing Information
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Encountering the Virtual and the Real:

A Beginner's Guide to XR

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Unlike simply watching a screen, XR allows you to step into the story space through VR devices. You may become the protagonist, listen to the protagonist's story as if a friend is narrating, or use controllers to move and guide the story yourself. This freedom to explore and experience the story space is what sets it apart. Discover the new face of cinema, where rapidly advancing technology and art meet and transform.

XR stands for eXtended Reality, encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). VR involves wearing a Head Mounted Display (HMD) device to immerse yourself in a completely new 3D digital space. AR overlays digital content onto the real world, easily accessible through smartphones. MR combines VR and AR, recognizing real-world objects and creating a 3D virtual space around them. XR integrates all these technologies, offering increasingly realistic virtual worlds.

You can visit the exhibition site, register on the waiting list for the desired works, and view them. Please note that waiting times may be extended if there are many visitors.

¡°DoF stands for Degree of Freedom.¡± 3DoF works allow you to view from various angles by moving your head while wearing the device. 6DoF works enable you to move freely within the space, using controllers to interact with objects in the artwork, providing a more immersive experience.

Some XR works have age restrictions. You can check the viewing age for each work on the website and on-site before viewing. However, due to the nature of VR devices, it is recommended that minors with underdeveloped visual systems avoid excessive viewing for a safe and comfortable experience.

Due to the nature of VR devices requiring individual usage, group viewing is not available. Groups must use the waiting system individually.

The running time of each work varies from 15 to 90 minutes. Please refer to the website for the running times of the works you wish to view. Viewing all the content may require a week-long visit. To avoid discomfort or motion sickness, it is recommended to take sufficient breaks between viewings.