Synopsis
The artist, who has always questioned whether they are a graphic designer, creative coder, or media artist, began exploring a unique perspective within this uncertainty by creating images close to graphic design through code. This early work uses the ray marching algorithm implemented in an OpenGL fragment shader with Python's ModernGL. The depicted helix shape is based on functions and writings by Inigo Quilez. The artist progressed by outputting still images at specific times to envision the final video, and the work was adapted and exhibited across various screens in Tokyo, Taipei, Seoul, and Beijing as part of the Dialog() exhibition series.