Viewing Information

Date
November 29 (FRI) ~ December 8 (SUN), 10:00~17:00
*Colsed on December 2 (MON)

Venue
Bucheon Art Bunker B39
2F Electric Cabinet

Printed Work: Spiralling

CHOI Gunhyuk|Korea|2024|5min |2D Multichannel Video |G |No Dialogue

Viewing Information

Date
November 29 (FRI) ~ December 8 (SUN), 10:00~17:00
*Colsed on December 2 (MON)

Venue
Bucheon Art Bunker B39
2F Electric Cabinet

Synopsis

The artist, who has always questioned whether they are a graphic designer, creative coder, or media artist, began exploring a unique perspective within this uncertainty by creating images close to graphic design through code. This early work uses the ray marching algorithm implemented in an OpenGL fragment shader with Python's ModernGL. The depicted helix shape is based on functions and writings by Inigo Quilez. The artist progressed by outputting still images at specific times to envision the final video, and the work was adapted and exhibited across various screens in Tokyo, Taipei, Seoul, and Beijing as part of the Dialog() exhibition series.

Director

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CHOI Gunhyuk

Choi Gunhyuk is a Korean media artist whose work explores spatial perception and the boundaries between virtual and physical realms. With a background in digital art and installation, Choi creates immersive experiences that invite audiences to reconsider their relationship with space and technology. His work Spiralling focuses on the fluidity and disorientation between digital and real environments, emphasizing the transformative power of virtual spaces. His art has been featured in various exhibitions, engaging viewers in a dialogue about the evolving nature of perception in the digital age.

Official Website
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Encountering the Virtual and the Real:

A Beginner's Guide to XR

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Unlike simply watching a screen, XR allows you to step into the story space through VR devices. You may become the protagonist, listen to the protagonist's story as if a friend is narrating, or use controllers to move and guide the story yourself. This freedom to explore and experience the story space is what sets it apart. Discover the new face of cinema, where rapidly advancing technology and art meet and transform.

XR stands for eXtended Reality, encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). VR involves wearing a Head Mounted Display (HMD) device to immerse yourself in a completely new 3D digital space. AR overlays digital content onto the real world, easily accessible through smartphones. MR combines VR and AR, recognizing real-world objects and creating a 3D virtual space around them. XR integrates all these technologies, offering increasingly realistic virtual worlds.

You can visit the exhibition site, register on the waiting list for the desired works, and view them. Please note that waiting times may be extended if there are many visitors.

¡°DoF stands for Degree of Freedom.¡± 3DoF works allow you to view from various angles by moving your head while wearing the device. 6DoF works enable you to move freely within the space, using controllers to interact with objects in the artwork, providing a more immersive experience.

Some XR works have age restrictions. You can check the viewing age for each work on the website and on-site before viewing. However, due to the nature of VR devices, it is recommended that minors with underdeveloped visual systems avoid excessive viewing for a safe and comfortable experience.

Due to the nature of VR devices requiring individual usage, group viewing is not available. Groups must use the waiting system individually.

The running time of each work varies from 5 to 20 minutes. Please refer to the website for the running times of the works you wish to view. Viewing all the content may require a week-long visit. To avoid discomfort or motion sickness, it is recommended to take sufficient breaks between viewings.