Viewing Information

BLOOM

Fabienne GIEZENDANNER, Franck van LEEUWEN|Switzerland, France|2023|16min |6DoF |12+ |Silent

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  • This work was invited with the support of SWISS FILMS

Viewing Information

Date
July 5 (FRI) ~ July 14 (SUN)

Venue
Bucheon Art Bunker B39
2F ELECTRIC CABINET

Synopsis

On a hot and dry day, to survive you have no choice but to take refuge in the nearby forest. As you approach an oak tree, the ground becomes transparent under your feet and the bark disappears to give way to the choreography of the oak’s vital flows. It wants to communicate with you.

Director

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Fabienne GIEZENDANNER

Fabienne Giezendanner is a director and author. She creates and directs traditional animated short films as well as interactive projects.
Since 2013, she has finally brought together fiction and interactivity with the Gigaminus project, a series for connected TV. Le petit Malabar (2018), an immersive and interactive installation around the series Petit Malabar France Television, with the studio Tchack (Lille) for the National Museum of Natural History of Paris as part of the exhibition Météorites.
Since 2017, she has written and directed various immersive and interactive fictions for virtual reality headsets, including Dreamin'Zone (2020) (2020 Venice Biennale selection) and Forêts (inproduction).
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Franck van LEEUWEN

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Executive Producer
Nasady Film, Zéro de Conduite Productions, Art zoyd studios
Screenwriter
Fabienne GIEZENDANNER, Marcel BARELL
Sound Designer
Oudom SOUTHAMMAVONG
Technical Director
Romain PERRAULT
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Encountering the Virtual and the Real:

A Beginner's Guide to XR

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Unlike simply watching a screen, XR allows you to step into the story space through VR devices. You may become the protagonist, listen to the protagonist's story as if a friend is narrating, or use controllers to move and guide the story yourself. This freedom to explore and experience the story space is what sets it apart. Discover the new face of cinema, where rapidly advancing technology and art meet and transform.

XR stands for eXtended Reality, encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). VR involves wearing a Head Mounted Display (HMD) device to immerse yourself in a completely new 3D digital space. AR overlays digital content onto the real world, easily accessible through smartphones. MR combines VR and AR, recognizing real-world objects and creating a 3D virtual space around them. XR integrates all these technologies, offering increasingly realistic virtual worlds.

You can visit the exhibition site, register on the waiting list for the desired works, and view them. Please note that waiting times may be extended if there are many visitors.

¡°DoF stands for Degree of Freedom.¡± 3DoF works allow you to view from various angles by moving your head while wearing the device. 6DoF works enable you to move freely within the space, using controllers to interact with objects in the artwork, providing a more immersive experience.

Some XR works have age restrictions. You can check the viewing age for each work on the website and on-site before viewing. However, due to the nature of VR devices, it is recommended that minors with underdeveloped visual systems avoid excessive viewing for a safe and comfortable experience.

Due to the nature of VR devices requiring individual usage, group viewing is not available. Groups must use the waiting system individually.

The running time of each work varies from 15 to 90 minutes. Please refer to the website for the running times of the works you wish to view. Viewing all the content may require a week-long visit. To avoid discomfort or motion sickness, it is recommended to take sufficient breaks between viewings.