Viewing Information

Oneroom-Babel

LEE Sanghee|Korea|2023|15min |6DoF |G |Korean

Viewing Information

Synopsis

Oneroom-Babel is an architectural structure located in the depths of the ocean, where players discover a vast coral colony through diving. This space is constructed from data scanned from studio apartments inhabited by young adults in their 20s and 30s residing in Seoul. Players experience the studio in three dimensions within a virtual space filled with text, sound, and a fantastical atmosphere.

Director

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LEE Sanghee

Media artist Sanghee is currently a third-year graduate student in the Multimedia and Film Department at the Korea National University of Arts. She is actively engaged in both domestic and international art scenes, having been selected for the 2022 UnfoldX program by the Seoul Foundation for Arts and Culture. With a background in sociology and photography, she has expanded her artistic practice across various genres, including VR, sound performance, and gaming. Her primary interest in photography focuses on objects and places as extensions of the human body. Building on this interest, she explores the gaps and emotions experienced when physical inputs from the real world are outputted into the virtual world, or when they are re-outputted into the real world after passing through the virtual world.

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Executive Producer
Seoul Foundation for Arts and Culture, Unfold X
Screenwriter
Seonghun, LEE Sanghee
Sound Designer
LEE Sanghee, Guinneissik
Cast
GO Hyunjung
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Encountering the Virtual and the Real:

A Beginner's Guide to XR

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Unlike simply watching a screen, XR allows you to step into the story space through VR devices. You may become the protagonist, listen to the protagonist's story as if a friend is narrating, or use controllers to move and guide the story yourself. This freedom to explore and experience the story space is what sets it apart. Discover the new face of cinema, where rapidly advancing technology and art meet and transform.

XR stands for eXtended Reality, encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). VR involves wearing a Head Mounted Display (HMD) device to immerse yourself in a completely new 3D digital space. AR overlays digital content onto the real world, easily accessible through smartphones. MR combines VR and AR, recognizing real-world objects and creating a 3D virtual space around them. XR integrates all these technologies, offering increasingly realistic virtual worlds.

You can visit the exhibition site, register on the waiting list for the desired works, and view them. Please note that waiting times may be extended if there are many visitors.

¡°DoF stands for Degree of Freedom.¡± 3DoF works allow you to view from various angles by moving your head while wearing the device. 6DoF works enable you to move freely within the space, using controllers to interact with objects in the artwork, providing a more immersive experience.

Some XR works have age restrictions. You can check the viewing age for each work on the website and on-site before viewing. However, due to the nature of VR devices, it is recommended that minors with underdeveloped visual systems avoid excessive viewing for a safe and comfortable experience.

Due to the nature of VR devices requiring individual usage, group viewing is not available. Groups must use the waiting system individually.

The running time of each work varies from 15 to 90 minutes. Please refer to the website for the running times of the works you wish to view. Viewing all the content may require a week-long visit. To avoid discomfort or motion sickness, it is recommended to take sufficient breaks between viewings.