Viewing Information

Tulpamancer

Matthew NIEDERHAUSER, Marc Da Costa|USA|2023|30min |6DoF |G |English

Viewing Information

Date
July 5 (FRI) ~ July 14 (SUN)

Venue
Bucheon Art Bunker B39
1F BSQIT

Synopsis

Tulpamancer is an immersive machine-learning VR installation piece that shapes the memories and futures of its viewers. Sitting in front of a computer left dormant since 1989, viewers encounter their 'tulpas' through questions about themselves. After meeting their 'tulpas,' viewers don VR devices and explore their pasts and potential destinies through uniquely generated virtual scenes using Gen AI. The results of all interactions are deleted after viewing, remaining only in the memories and minds of the viewers.

Director

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Matthew NIEDERHAUSER

Matthew Niederhauser is an artist, photojournalist, and educator. He studied anthropology at Columbia University before working on long-term documentary projects. During this time, his work appeared in outlets such as Wired, The New Yorker, Atlantic CityLab, The New York Times Magazine, The Wall Street Journal, National Geographic, and Bloomberg Magazine. Upon returning to New York, Niederhauser earned his master's in art practice from SVA while also acting as a visiting scholar at the Center for Advanced Urbanism at the MIT Media Lab, a visiting artist at the MIT Center for Art, Science, and Technology (CAST), and a member of NEW INC. At NEW INC, he co-founded Sensorium, an experiential studio working at the forefront of immersive storytelling. Now, when not focusing on new media projects, he also teaches at NYU ITP and Johns Hopkins.
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Marc Da Costa

Mar Da Costa is an anthropologist whose work focuses on data and archives and how they influence our relationship with the world and one another. His academic work has explored these themes through studies of placemaking practices in the Anthropocene, with a particular focus on Antarctic research expeditions and critical cartography. His artistic research examines how data and technical infrastructures direct our attention to the world in specific ways and, in doing so, shape the structures of experience available to us. Throughout his work, he is driven by an interest in the historical, political, and ecological stakes of human life on a small rock in a very old universe.

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Executive Producer
Onassis ONX
Technical Director
Aaron SANTIAGO
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Encountering the Virtual and the Real:

A Beginner's Guide to XR

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Unlike simply watching a screen, XR allows you to step into the story space through VR devices. You may become the protagonist, listen to the protagonist's story as if a friend is narrating, or use controllers to move and guide the story yourself. This freedom to explore and experience the story space is what sets it apart. Discover the new face of cinema, where rapidly advancing technology and art meet and transform.

XR stands for eXtended Reality, encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). VR involves wearing a Head Mounted Display (HMD) device to immerse yourself in a completely new 3D digital space. AR overlays digital content onto the real world, easily accessible through smartphones. MR combines VR and AR, recognizing real-world objects and creating a 3D virtual space around them. XR integrates all these technologies, offering increasingly realistic virtual worlds.

You can visit the exhibition site, register on the waiting list for the desired works, and view them. Please note that waiting times may be extended if there are many visitors.

¡°DoF stands for Degree of Freedom.¡± 3DoF works allow you to view from various angles by moving your head while wearing the device. 6DoF works enable you to move freely within the space, using controllers to interact with objects in the artwork, providing a more immersive experience.

Some XR works have age restrictions. You can check the viewing age for each work on the website and on-site before viewing. However, due to the nature of VR devices, it is recommended that minors with underdeveloped visual systems avoid excessive viewing for a safe and comfortable experience.

Due to the nature of VR devices requiring individual usage, group viewing is not available. Groups must use the waiting system individually.

The running time of each work varies from 15 to 90 minutes. Please refer to the website for the running times of the works you wish to view. Viewing all the content may require a week-long visit. To avoid discomfort or motion sickness, it is recommended to take sufficient breaks between viewings.